Difference between revisions of "Message"

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'''Type:''' <code>MESG</code>
<BR/>
'''Papyrus:''' [[Message Script]]
'''Papyrus:''' [[Message Script]]


Messages create localizable text strings used for message boxes, notifications, text overrides and help text.
Messages create localizable text strings used for message boxes, notifications, text overrides and help text.
The [[Message]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Message_Object.png]]
[[File:Message Object.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Icon:'''
*{{Template:Editor:Property:Icon}}
*'''Owner Quest:''' Optionally, the [[:Category:Quest|Quest]] that owns this message, if it contains [[Text_Replacement|Text Replacement]] formatting that needs to extract data from the quest.
*'''Owner Quest:''' Optionally, the [[Quest]] that owns this message, if it contains [[Text Replacement]] formatting that needs to extract data from the quest.
*'''Title:''' The title of the message. For ''Text Overrides'', fill in the Title and leave the Message Text blank.
*'''Title:''' The title of the message. For ''Text Overrides'', fill in the Title and leave the Message Text blank.
*'''Swf File:'''
*{{Template:Editor:Property:SWF|property=Swf File}}
*'''Message Text:''' The body text of the message. For ''Notifications'', fill in the Message Text and leave the Title blank.
*'''Message Text:''' The body text of the message. For ''Notifications'', fill in the Message Text and leave the Title blank.
*'''Message Box:''' When checked, the message is displayed as a dialog box that pauses the game and waits for a response.  Otherwise the message will be briefly displayed at the top left of the screen.
*'''Message Box:''' When checked, the message is displayed as a dialog box that pauses the game and waits for a response.  Otherwise the message will be briefly displayed at the top left of the screen.
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*'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one.
*'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one.
*'''Item Text:''' The text on the selected button.
*'''Item Text:''' The text on the selected button.
*'''Item Conditions:''' A list of [[:Category:Condition_Functions|conditions]] that must be satisfied for the selected button to show.
*'''Item Conditions:''' A list of [[:Category:Condition Functions|conditions]] that must be satisfied for the selected button to show.


== See Also ==
== See Also ==
*[[Quest]]
*[[Text Replacement]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:User Interface]]
[[Category:User Interface]]

Revision as of 22:24, 1 October 2018

Type: MESG
Papyrus: Message Script

Messages create localizable text strings used for message boxes, notifications, text overrides and help text. The Message object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

Message Object.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Icon: The Texture File that will be used for this object's icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Owner Quest: Optionally, the Quest that owns this message, if it contains Text Replacement formatting that needs to extract data from the quest.
  • Title: The title of the message. For Text Overrides, fill in the Title and leave the Message Text blank.
  • Swf File: The Flash File to display.
  • Message Text: The body text of the message. For Notifications, fill in the Message Text and leave the Title blank.
  • Message Box: When checked, the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of conditions that must be satisfied for the selected button to show.

See Also