Difference between revisions of "Model File"

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imported>Qazaaq
(Created page with "Category:Editor Reference Category:Game Files '''File Extension:''' <code>.nif</code> The model files are stored in a Gamebryo format called '''N'''et '''I'''mmerse '...")
 
imported>Qazaaq
m (changed links and added details)
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[[Category:Editor Reference]]
[[Category:Game Files]]
'''File Extension:''' <code>.nif</code>
'''File Extension:''' <code>.nif</code>


The model files are stored in a Gamebryo format called '''N'''et '''I'''mmerse '''F'''ile format which can be rendered with a [[Texture File]] or as is.  
The model files are stored in a Gamebryo format called '''N'''et '''I'''mmerse '''F'''ile format which can be rendered with a [[Texture File]] or as is.  


==Tooling==
== Tooling ==
*[https://github.com/niftools |NifTools]
*[https://github.com/niftools NifTools]
*[https://www.blender.org/support |Blender]
*[https://www.blender.org/support Blender]
*[https://knowledge.autodesk.com/support/3ds-max |Autodesk 3DS Max]
*[https://knowledge.autodesk.com/support/3ds-max Autodesk 3DS Max]
*There are other software projects that provide tooling for working texture files.
*There are other software projects that provide tooling for working texture files.


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*[[:Category:Game_Files|Game Files Category]]
*[[:Category:Game_Files|Game Files Category]]
*[[Texture File]]
*[[Texture File]]
*[[Material File]]
[[Category:Editor Reference]]
[[Category:Game Files]]

Revision as of 19:15, 11 February 2018

File Extension: .nif

The model files are stored in a Gamebryo format called Net Immerse File format which can be rendered with a Texture File or as is.

Tooling

See Also