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This page goes over most of the new features introduced to the Creation Kit since the release of Skyrim | This page goes over most of the new features introduced to the Creation Kit since the release of Skyrim. | ||
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==Hold Alt while moving a ref to force it to snap to collision, and align to the normal of the mesh.== | =='''Hold Alt while moving''' a ref to force it to snap to collision, and align to the normal of the mesh.== | ||
*Also, '''holding Alt while placing a reference''' from the Object Window will align it to the normal | *Also, '''holding Alt while placing a reference''' from the Object Window will align it to the normal | ||
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==Selection Mask== | ==Selection Mask== | ||
[[image:SelectionMaskSettings.jpg|thumb]] | [[image:SelectionMaskSettings.jpg|thumb]] | ||
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== Moving the Camera with References== | == Moving the Camera with References== | ||
Holding ''' | Holding '''ALT''' while moving a reference will make the camera move with it. | ||
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==Call a Papyrus Function== | ==Call a Papyrus Function== | ||
*'''CallFunction''' console command let’s you fire off a Papyrus Function via the console, assuming the target object is scripted.(also CallQuestFunction/CallGlobalFunction) | *'''CallFunction''' console command let’s you fire off a Papyrus Function via the console, assuming the target object is scripted.(also CallQuestFunction/CallGlobalFunction) | ||
* | *http://intranet.bethsoft.com/tesv_editor/index.php/CallFunction | ||
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