Difference between revisions of "New Editor Features"

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This page goes over most of the new features introduced to the Creation Kit since the release of Skyrim.
This page goes over most of the new features introduced to the Creation Kit since the release of Skyrim.  If you discover any more make sure to add them here.  Also feel free to spruce this up as it was added to bit-by-bit over the course of a few years.


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=='''Hold Alt while moving''' a ref to force it to snap to collision, and align to the normal of the mesh.==
==Hold Alt while moving a ref to force it to snap to collision, and align to the normal of the mesh.==


*Also, '''holding Alt while placing a reference''' from the Object Window will align it to the normal
*Also, '''holding Alt while placing a reference''' from the Object Window will align it to the normal
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==Selection Painting==
If you hold '''ctrl+shift and left-click & hold''' on a reference and you can "paint" your selection along several reference.  If the first reference you start 'painting' on isn't selected then the painted references will be selected.  If it is unselected then you will be deselecting references instead.
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==Selection Mask==
==Selection Mask==
[[image:SelectionMaskSettings.jpg|thumb]]
[[image:SelectionMaskSettings.jpg|thumb]]
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== Moving the Camera with References==
== Moving the Camera with References==
Holding '''ALT''' while moving a reference will make the camera move with it.
Holding '''N''' while moving a reference will make the camera move with it.
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==Call a Papyrus Function==
==Call a Papyrus Function==
*'''CallFunction''' console command let’s you fire off a Papyrus Function via the console, assuming the target object is scripted.(also CallQuestFunction/CallGlobalFunction)
*'''CallFunction''' console command let’s you fire off a Papyrus Function via the console, assuming the target object is scripted.(also CallQuestFunction/CallGlobalFunction)
*http://intranet.bethsoft.com/tesv_editor/index.php/CallFunction
*[[CallFunction]]
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