Difference between revisions of "Object Mod"

6 bytes added ,  22:31, 6 June 2016
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imported>Qazaaq
imported>Qazaaq
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
'''Papyrus:''' [[ObjectMod Script]]


The Object Mod form creates entries that allow items to be upgraded at a workbench.
The Object Mod form creates entries that allow items to be upgraded at a workbench.
'''Papyrus:''' [[ObjectMod Script]]


[[File:Object_Mod.png]]
[[File:Object_Mod.png]]


== Values ==
== Values ==
 
* '''ID''': The editor ID which is used by the Creation Kit.
* '''ID''': The EditorID for this mod.
 
* '''Name''': The display name for this mod.
* '''Name''': The display name for this mod.
* '''Model''':
* '''Model''':
* '''Desc''': The text description of what this mod does.
* '''Desc''': The text description of what this mod does.
* '''Target Type''': Determines what kind of object this upgrades.
* '''Target Type''': Determines what kind of object this upgrades.
:* Actor (Unknown)
:* Actor (Unknown)
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:* Weapon
:* Weapon
* '''Loose Mod''': What [[MiscItem]] this mod uses when not attached. See Notes.
* '''Loose Mod''': What [[MiscItem]] this mod uses when not attached. See Notes.
* '''Priority''':
* '''Priority''':
* '''Max Rank''':
* '''Max Rank''':
* '''Lvls/Tier Scaled Offset''':
* '''Lvls/Tier Scaled Offset''':
* '''Target Mod Association Keywords''': To associate mods to what they can mod, put a (and the same) [[Keyword]] with type Mod Association here and in the keywords of the object you want to mod.
* '''Target Mod Association Keywords''': To associate mods to what they can mod, put a (and the same) [[Keyword]] with type Mod Association here and in the keywords of the object you want to mod.
* '''Filter Keywords:
* '''Filter Keywords:
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod.
* '''Attach Parent Slots''':
* '''Attach Parent Slots''':
* '''Object Modifiers''':
* '''Object Modifiers''':
* '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog.
* '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog.
:* '''ebBodyPart''':
:* '''ebBodyPart''':
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== Notes ==
== Notes ==
* If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list.
* If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list.


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