Difference between revisions of "Object Mod"
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
'''Papyrus:''' [[ObjectMod Script]] | |||
The Object Mod form creates entries that allow items to be upgraded at a workbench. | The Object Mod form creates entries that allow items to be upgraded at a workbench. | ||
[[File:Object_Mod.png]] | [[File:Object_Mod.png]] | ||
== Values == | == Values == | ||
* '''ID''': The editor ID which is used by the Creation Kit. | |||
* '''ID''': The | |||
* '''Name''': The display name for this mod. | * '''Name''': The display name for this mod. | ||
* '''Model''': | * '''Model''': | ||
* '''Desc''': The text description of what this mod does. | * '''Desc''': The text description of what this mod does. | ||
* '''Target Type''': Determines what kind of object this upgrades. | * '''Target Type''': Determines what kind of object this upgrades. | ||
:* Actor (Unknown) | :* Actor (Unknown) | ||
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:* Weapon | :* Weapon | ||
* '''Loose Mod''': What [[MiscItem]] this mod uses when not attached. See Notes. | * '''Loose Mod''': What [[MiscItem]] this mod uses when not attached. See Notes. | ||
* '''Priority''': | * '''Priority''': | ||
* '''Max Rank''': | * '''Max Rank''': | ||
* '''Lvls/Tier Scaled Offset''': | * '''Lvls/Tier Scaled Offset''': | ||
* '''Target Mod Association Keywords''': To associate mods to what they can mod, put a (and the same) [[Keyword]] with type Mod Association here and in the keywords of the object you want to mod. | * '''Target Mod Association Keywords''': To associate mods to what they can mod, put a (and the same) [[Keyword]] with type Mod Association here and in the keywords of the object you want to mod. | ||
* '''Filter Keywords: | * '''Filter Keywords: | ||
* '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod. | * '''Attach Point''': Where this mod should attach to the object. Can be thought of as a category or class of mod. | ||
* '''Attach Parent Slots''': | * '''Attach Parent Slots''': | ||
* '''Object Modifiers''': | * '''Object Modifiers''': | ||
* '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog. | * '''Property Modifiers''': This is where you list the effects that applying the mod has. This works with the "Property Modifier Data" widget in the third column. To add a new one you right click and choose new. See Notes Section about a glitch with this dialog. | ||
:* '''ebBodyPart''': | :* '''ebBodyPart''': | ||
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== Notes == | == Notes == | ||
* If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list. | * If you have created a new category of mod, the Attach Point must be listed in the FormList '''do_ModMenuSlotKeywordList''' or else the category will never be displayed at the workbench. The best way to add this would be via [[AddForm - FormList]] as to not conflict with other mods modding that form list. | ||