Difference between revisions of "Object Mod"

99 bytes added ,  19:56, 12 June 2016
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Editor Objects]]
[[Category:Items]]
'''Papyrus:''' [[ObjectMod Script]]
'''Papyrus:''' [[ObjectMod Script]]


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* The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free.
* The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free.
== See Also ==
*[[:Category:Items|Items Category]]
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