Difference between revisions of "Object Mod"
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Editor Objects]] | |||
[[Category:Items]] | |||
'''Papyrus:''' [[ObjectMod Script]] | '''Papyrus:''' [[ObjectMod Script]] | ||
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* The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free. | * The object you select for Loose Mod will turn all objects of that type into a valid thing to be used to re-apply this mod to something. For example, if you choose BaseBall here, if you have any baseballs in your inventory it will be listed as a mod you have and can be applied for free. | ||
== See Also == | |||
*[[:Category:Items|Items Category]] |