Difference between revisions of "Object Mod"

117 bytes added ,  15:49, 5 February 2017
m
→‎Editor Dialog: Explained what happens when a loose mod is not specified
imported>Google12
(→‎Editor Dialog: Explained "Attach Parent Slots")
imported>Google12
m (→‎Editor Dialog: Explained what happens when a loose mod is not specified)
Line 17: Line 17:
:* Furniture (Probably Power Armor)
:* Furniture (Probably Power Armor)
:* Weapon
:* Weapon
* '''Loose Mod''': What [[MiscItem]] this mod uses when not attached. See Notes.
* '''Loose Mod''': The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached. See Notes.
* '''Priority''': Controls the order in which mods are applied with larger priority numbers overriding smaller.  Assume we have some piece of armor with two mods attached to it: Mod A that adds material swap X and Mod B that removes X.  If Mod A has a higher priority, swap X will be added but if B is higher, then X will be removed.
* '''Priority''': Controls the order in which mods are applied with larger priority numbers overriding smaller.  Assume we have some piece of armor with two mods attached to it: Mod A that adds material swap X and Mod B that removes X.  If Mod A has a higher priority, swap X will be added but if B is higher, then X will be removed.
* '''Max Rank''':
* '''Max Rank''':
Anonymous user