Difference between revisions of "Object Mod"

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315 bytes removed ,  17:47, 7 February 2017
m
Removed the incorrect description of priority, which I had added earlier
imported>Google12
m (→‎Editor Dialog: Explained what happens when a loose mod is not specified)
imported>Google12
m (Removed the incorrect description of priority, which I had added earlier)
Line 18: Line 18:
:* Weapon
:* Weapon
* '''Loose Mod''': The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
* '''Loose Mod''': The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached.  See Notes.
* '''Priority''': Controls the order in which mods are applied with larger priority numbers overriding smaller.  Assume we have some piece of armor with two mods attached to it: Mod A that adds material swap X and Mod B that removes X.  If Mod A has a higher priority, swap X will be added but if B is higher, then X will be removed.
* '''Priority''':  
* '''Max Rank''':
* '''Max Rank''':
* '''Lvls/Tier Scaled Offset''':
* '''Lvls/Tier Scaled Offset''':
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