Difference between revisions of "Object Mod"
m
Removed the incorrect description of priority, which I had added earlier
imported>Google12 m (→Editor Dialog: Explained what happens when a loose mod is not specified) |
imported>Google12 m (Removed the incorrect description of priority, which I had added earlier) |
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:* Weapon | :* Weapon | ||
* '''Loose Mod''': The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached. See Notes. | * '''Loose Mod''': The optional [[MiscItem]] that appears in the player's inventory when this mod is not attached. If not provided, the mod must be constructed each time it is attached. See Notes. | ||
* '''Priority''': | * '''Priority''': | ||
* '''Max Rank''': | * '''Max Rank''': | ||
* '''Lvls/Tier Scaled Offset''': | * '''Lvls/Tier Scaled Offset''': |