Difference between revisions of "Object Mod"

129 bytes added ,  05:42, 28 April 2017
→‎Editor Dialog: added iammocapacity under Property Modifiers
imported>Google12
m (→‎Notes: fixed a typo in the notes)
imported>Tania
(→‎Editor Dialog: added iammocapacity under Property Modifiers)
Line 33: Line 33:
:* '''irating''':Changes physical damage resistance.
:* '''irating''':Changes physical damage resistance.
:* '''ihealth''':
:* '''ihealth''':
:* '''iammocapacity''': Changes the weapons' ammo capacity(the value above the current amount of ammo for the weapon on the HUD)
:* '''ivalue''': Changes the object's value (i.e., how many caps it's worth).  
:* '''ivalue''': Changes the object's value (i.e., how many caps it's worth).  
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
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