Difference between revisions of "Object Mod"

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342 bytes added ,  01:12, 2 May 2017
→‎Editor Dialog: Added bautomatic, fspeed, fmax/minrange, fAttackActionPointCost, iattackdamage, and moved iammocapacity up for better "alphabetical-ness".
imported>Tania
(→‎Editor Dialog: added iammocapacity under Property Modifiers)
imported>Tania
(→‎Editor Dialog: Added bautomatic, fspeed, fmax/minrange, fAttackActionPointCost, iattackdamage, and moved iammocapacity up for better "alphabetical-ness".)
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* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
:* '''ebBodyPart''':
:* '''ebBodyPart''':
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.  
:* '''bautomatic''': Used in recievers. Boolean value. True for automatic.
:* '''fAttackActionPointCost''':
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.
:* '''fmaxrange''': Used in receivers. Handles max firing range.
:* '''fminrange''': Used in receivers. Handles minimum fire range.
:* '''fSpeed''':
:* '''fweight''': Changes the object's total weight.
:* '''fweight''': Changes the object's total weight.
:* '''iaddonindex''': For [[Armor]] with multiple [[ArmorAddon]]s, this property changes which add on is active. For example, mod_armor_Leather_Torso_Size_B mod will make the leather chest piece switch to the medium (sturdy) variant.  
:* '''iaddonindex''': For [[Armor]] with multiple [[ArmorAddon]]s, this property changes which add on is active. For example, mod_armor_Leather_Torso_Size_B mod will make the leather chest piece switch to the medium (sturdy) variant.  
:* '''irating''':Changes physical damage resistance.
:* '''iattackdamage'''': Used in receivers. A damage multiplier added to the weapon.
:* '''iammocapacity''': Changes the weapons' ammo capacity(the value above the current amount of ammo for the weapon on the HUD)
:* '''irating''': Changes physical damage resistance.
:* '''ihealth''':
:* '''ihealth''':
:* '''iammocapacity''': Changes the weapons' ammo capacity(the value above the current amount of ammo for the weapon on the HUD)
:* '''ivalue''': Changes the object's value (i.e., how many caps it's worth).  
:* '''ivalue''': Changes the object's value (i.e., how many caps it's worth).  
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
:* '''peEnchantments''': Allows you to pick an enchantment that contains additional magic effects to be added to this mod. This allows you to have multiple enchantments on an object. Probably only valid with ADD. Select your enchant with the Form dropdown. Enchants should be of type Constant Effect, Self.
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