Difference between revisions of "Object Mod"

2 bytes added ,  01:13, 2 May 2017
m
→‎Editor Dialog: fixed typos
imported>Tania
(→‎Editor Dialog: Added bautomatic, fspeed, fmax/minrange, fAttackActionPointCost, iattackdamage, and moved iammocapacity up for better "alphabetical-ness".)
imported>Tania
m (→‎Editor Dialog: fixed typos)
Line 28: Line 28:
* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
* '''Property Modifiers''': The properties that will be changed when this mod is applied (e.g., weight, damage resistance, color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right click in the list and choose new. See the Notes Section about a glitch with this dialog.
:* '''ebBodyPart''':
:* '''ebBodyPart''':
:* '''bautomatic''': Used in recievers. Boolean value. True for automatic.
:* '''bautomatic''': Used in receivers. Boolean value. True for automatic.
:* '''fAttackActionPointCost''':
:* '''fAttackActionPointCost''':
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.
:* '''fmaxrange''': Used in receivers. Handles max firing range.
:* '''fmaxrange''': Used in receivers. Handles max firing range.
:* '''fminrange''': Used in receivers. Handles minimum fire range.
:* '''fminrange''': Used in receivers. Handles minimum firing range.
:* '''fSpeed''':
:* '''fSpeed''':
:* '''fweight''': Changes the object's total weight.
:* '''fweight''': Changes the object's total weight.
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