Difference between revisions of "Object Mod"

10 bytes added ,  18:13, 31 July 2017
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* If the same loose mod is associated with two different object mods, even if the loose mod is in the player's inventory, the workbench will require a new instance to be constructed.
* If the same loose mod is associated with two different object mods, even if the loose mod is in the player's inventory, the workbench will require a new instance to be constructed.


* At the workbench, object mods appear in ascending order based on the value of their associated loose mods.  Object mods without loose mods appear at the end of the list in alphabetical order.
* At the workbench, object mods appear in ascending order based on the value (in caps) of their associated loose mods.  Object mods without loose mods appear at the end of the list in alphabetical order.


* All of the mods in a mod collection must have the same attach point.
* All of the mods in a mod collection must have the same attach point.
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