Difference between revisions of "Object Mod"

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429 bytes added ,  22:46, 11 September 2017
imported>Google12
imported>Immaanuel
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:* '''fAttackActionPointCost''':
:* '''fAttackActionPointCost''':
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.
:* '''fColorRemappingIndex''': Changes the set of colors used by objects with color palettes.
:* '''fmaxrange''': Used in receivers. Handles max firing range.
:* '''fmaxrange''': Used in receivers. Handles max firing range. The actual in-game distance (in the same units that are used for measuring distance towards quest objectives) seems to be 3 times this number. Any attacks made from a distance greater than or equal to this number will be multiplied by an out-of-range multiplier.
:* '''fminrange''': Used in receivers. Handles minimum firing range.
:* '''fminrange''': Used in receivers. Handles minimum firing range. The actual in-game distance seems to be 3 times this number. Any attacks made from a distance less than or equal to this number will not be multiplied by the out-of-range multiplier.
:* '''fSpeed''':
:* '''fweight''': Changes the object's total weight.
:* '''fweight''': Changes the object's total weight.
:* '''iaddonindex''': For [[Armor]] with multiple [[ArmorAddon]]s, this property changes which add on is active. For example, mod_armor_Leather_Torso_Size_B mod will make the leather chest piece switch to the medium (sturdy) variant.  
:* '''iaddonindex''': For [[Armor]] with multiple [[ArmorAddon]]s, this property changes which add on is active. For example, mod_armor_Leather_Torso_Size_B mod will make the leather chest piece switch to the medium (sturdy) variant.  
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