Difference between revisions of "Object Window"
imported>Qazaaq (Created page with "Category:Editor Reference Category:Editor Interface File:Editor ObjectWindow.png =Overview= The Object Window is the window from which the objects in the current...") |
imported>Qazaaq |
||
Line 7: | Line 7: | ||
The Object Window is the window from which the objects in the currently loaded Masterfiles and Plug-ins can be viewed and edited. It is also the window from which objects are dropped into the Render Window (such as adding a hut to a village). | The Object Window is the window from which the objects in the currently loaded Masterfiles and Plug-ins can be viewed and edited. It is also the window from which objects are dropped into the Render Window (such as adding a hut to a village). | ||
==Context Menu== | == Context Menu == | ||
Right clicking on an object in the list will bring up a context menu where you can Create a new object, edit the existing object, duplicate the existing object, or delete the existing object. You can also "Create New Object Window" if you want multiple object windows open at once (a handy feature), or "Use Info" to find all the places that use the object. | Right clicking on an object in the list will bring up a context menu where you can Create a new object, edit the existing object, duplicate the existing object, or delete the existing object. You can also "Create New Object Window" if you want multiple object windows open at once (a handy feature), or "Use Info" to find all the places that use the object. | ||
*'''''(Right Click Any)''''' | |||
**'''New:''' | |||
**'''Edit:''' | |||
**'''Duplicate:''' | |||
**'''Delete:''' | |||
**'''Create New Object Window:''' Creates an additional Object Window. | |||
*'''''(Right Click Object)''''' | |||
**'''Rename:''' | |||
**'''Duplicate and Rename:''' | |||
**'''Use Info:''' | |||
*'''''(Right Click Object with Assets)''''' | |||
**'''Preview:''' | |||
**'''Update Model Texture List:''' | |||
==Placing an Item in the World== | ==Placing an Item in the World== | ||
To place an object in the world, select it, and then drag and drop it into an open [[Render Window]]. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly. Note, only certain types of objects can be dragged into the world. | To place an object in the world, select it, and then drag and drop it into an open [[Render Window]]. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly. Note, only certain types of objects can be dragged into the world. |
Revision as of 21:36, 12 June 2016
Overview
The Object Window is the window from which the objects in the currently loaded Masterfiles and Plug-ins can be viewed and edited. It is also the window from which objects are dropped into the Render Window (such as adding a hut to a village).
Context Menu
Right clicking on an object in the list will bring up a context menu where you can Create a new object, edit the existing object, duplicate the existing object, or delete the existing object. You can also "Create New Object Window" if you want multiple object windows open at once (a handy feature), or "Use Info" to find all the places that use the object.
- (Right Click Any)
- New:
- Edit:
- Duplicate:
- Delete:
- Create New Object Window: Creates an additional Object Window.
- (Right Click Object)
- Rename:
- Duplicate and Rename:
- Use Info:
- (Right Click Object with Assets)
- Preview:
- Update Model Texture List:
Placing an Item in the World
To place an object in the world, select it, and then drag and drop it into an open Render Window. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly. Note, only certain types of objects can be dragged into the world.