OnCellLoad - ObjectReference

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Revision as of 17:55, 21 June 2010 by imported>Plplecuyer (Created page with 'Category:Scripting Category:Papyrus Category:Events '''Member of:''' ObjectReference Script Event called when every object's 3d in this object's parent cell load…')
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Member of: ObjectReference Script

Event called when every object's 3d in this object's parent cell loaded and ready. At this point you should be able to animate these objects, or manipulate them in other ways without issues. This event is sent every time the cell is loaded, which may happen multiple times in a single game session.

Syntax[edit | edit source]

Event OnCellLoad()

Parameters[edit | edit source]

None.

Examples[edit | edit source]

Event OnCellLoad()
  Debug.Trace("Every object in this cell has loaded its 3d")
endEvent

See Also[edit | edit source]