OnEquipped - ObjectReference

Member of: ObjectReference Script

Event called when the object reference has been equipped by an actor.

SyntaxEdit

Event OnEquipped(Actor akActor)

ParametersEdit

  • akActor: The actor that equipped this object.

ExamplesEdit

Event OnEquipped(Actor akActor)
  if akActor == Game.GetPlayer()
    Debug.Trace("We were equipped by the player!")
  endIf
endEvent

NotesEdit

  • When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference)

See AlsoEdit