OnEquipped - ObjectReference
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Member of: ObjectReference Script
Event called when the object reference has been equipped by an actor.
Syntax[edit | edit source]
Event OnEquipped(Actor akActor)
Parameters[edit | edit source]
- akActor: The actor that equipped this object.
Examples[edit | edit source]
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEvent
Notes[edit | edit source]
- When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference)