OnGainLOS - ScriptObject
Jump to navigation
Jump to search
Member of: ScriptObject
Event called when a viewer goes from not seeing the target, to seeing the target - if this script is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Syntax[edit | edit source]
Event OnGainLOS(ObjectReference akViewer, ObjectReference akTarget)
Parameters[edit | edit source]
- akViewer: The ObjectReference that sees the target.
- akTarget: The ObjectReference that the viewer can now see.
Example[edit | edit source]
Function SomeFunction()
RegisterForDetectionLOSGain(Game.GetPlayer(), SecretDocuments) ; Before we can use OnGainLOS we must register.
EndFunction
Event OnGainLOS(ObjectReference akViewer, ObjectReference akTarget)
;/ If other registrations had been done, we would want to check the viewer and target
But since we only registered for one we know what it is
Since we only did single los gain, we'll only get this once /;
Debug.Trace("Player just saw the documents!")
endEvent
Notes[edit | edit source]
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.