Difference between revisions of "OnItemRemoved - ObjectReference"
OnItemRemoved - ObjectReference (edit)
Revision as of 17:15, 3 February 2021
, 17:15, 3 February 2021→Notes: Pointing to OnItemEquipped for those who come to this page seeking for a solution to catch the use consumable items.
imported>Plplecuyer |
imported>Scrivener07 (→Notes: Pointing to OnItemEquipped for those who come to this page seeking for a solution to catch the use consumable items.) |
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if !akDestContainer | if !akDestContainer | ||
Debug.Trace("I dropped " + aiItemCount + "x " + akBaseItem + " into the world") | Debug.Trace("I dropped " + aiItemCount + "x " + akBaseItem + " into the world") | ||
elseif | elseif akDestContainer == Game.GetPlayer() | ||
Debug.Trace("I gave the player " + aiItemCount + "x " + akBaseItem) | Debug.Trace("I gave the player " + aiItemCount + "x " + akBaseItem) | ||
else | else | ||
Line 31: | Line 31: | ||
== Notes == | == Notes == | ||
*You must use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to receive this event, letting it know what items you care about. | *You must use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to receive this event, letting it know what items you care about. | ||
*If you're looking to catch the use of consumable items, use [[OnItemEquipped - Actor]]. | |||
== See Also == | == See Also == |