OnPlayerWaitStop - ScriptObject
Revision as of 19:31, 16 April 2015 by imported>Plplecuyer (Created page with "Category:Scripting Category:Papyrus Category:Events '''Member of:''' ScriptObject Event called when the player stops waiting - if this active...")
Member of: ScriptObject
Event called when the player stops waiting - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Syntax[edit | edit source]
Event OnPlayerWaitStop(bool abInterrupted)
Parameters[edit | edit source]
- abInterrupted: Whether wait was interrupted or not.
Example[edit | edit source]
Function SomeFunction()
RegisterForPlayerWait() ; Before we can use OnPlayerWait we must register.
EndFunction
Event OnPlayerWaitStop(bool abInterrupted)
if abInterrupted
Debug.Trace("Player was interrupted by something!")
else
Debug.Trace("Player stopped waiting")
endIf
endEvent
Notes[edit | edit source]
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.