Difference between revisions of "Package"

1,619 bytes added ,  02:50, 23 February 2023
Added object type code PACK and EditorID template.
imported>Cdcooley
(Redirected page to Category:Packages)
 
(Added object type code PACK and EditorID template.)
 
(2 intermediate revisions by one other user not shown)
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#REDIRECT [[:Category:Packages]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Character]]
[[Category:Packages]]
'''Type:''' <code>PACK</code>
<BR/>
'''Papyrus:''' [[Package Script]]
 
Packages are the main way in which you can control an [[Actor]]'s behavior. Each Package represents a behavior that the Actor will perform under certain conditions.
 
== Editor Dialog ==
[[File:Package Editor.png]]
*{{Template:Editor:Property:ID}}
*'''Package Type:''' Whether this form represents a Package or a [[:Category:Package Templates|Package Template]].
*'''Owner Quest:''' The quest this Package is associated with, if any.
**Only one Quest may be associated with each Package.
**Associating a Quest with a Package allows you to use the Quest's [[Quest_Alias_Tab|Aliases]] as data inputs for the package. Note that you can always reference data from the Quest in [[Conditions]].
*'''Combat Style:''' The [[Combat Style]] the Actor should use while this package is active.
*'''Interrupt Override:''' If this package is an [[Interrupt Override Packages|Interrupt Override]], the type of override it is. Note that failing to set this field, then using the package as an override anyway may cause a crash.
*'''Package Template:''' The [[:Category:Package Templates|Template]] this package inherits its Procedure Tree from.
*'''Public Package Data:''' A list of data inputs exposed by the Package Template. For each, you can specify a new value in the '''Selected Package Data''' box on the right.
*'''Procedure Tree:''' The Procedure Tree from the [[:Category:Package Templates|Package Template]], for reference.
 
== See Also ==
*[[:Category:Character|Character Category]]
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