Editing Papyrus FAQs

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<PapyrusProject xmlns="PapyrusProject.xsd" Flags="Institute_Papyrus_Flags.flg" Output="D:\Steam\steamapps\common\Fallout 4\Data\Scripts" Optimize="true" Release="true" Final="true">   
<PapyrusProject xmlns="PapyrusProject.xsd" Flags="Institute_Papyrus_Flags.flg" Output="D:\Steam\steamapps\common\Fallout 4\Data\Scripts" Optimize="true" Release="true" Final="true">   
   <Imports>   
   <Imports>   
    <Import>D:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base</Import> 
     <Import>D:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User</Import>   
     <Import>D:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User</Import>   
    <Import>D:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base</Import>   
   </Imports>   
   </Imports>   
   <Scripts>   
   <Scripts>   
    <Script>AutoLoot\Fragments\Terminals\TERM_dubhAutoLootMenuAdvance_0100272C.psc</Script>   
  <Script>AutoLoot\Fragments\Terminals\TERM_dubhAutoLootMenuAdvance_0100272C.psc</Script>   
    ...   
  ...   
   </Scripts>   
   </Scripts>   
</PapyrusProject>
</PapyrusProject>
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=== Are arrays limited to 128 elements? ===
=== Are arrays limited to 128 elements? ===


* Arrays that are created by scripts via the <code>New</code> operation or <code>Add()</code> function '''are''' limited to 128 elements.
According to SmkViper:
* Arrays returned by native functions, and editor-filled array properties, are '''not''' limited to 128 elements.
<pre>
There is still an internal 128 limit on array items. Attempting to make an array larger than that will spit out an error at runtime.
</pre>


=== How do I create a dynamic array? ===
=== How do I create a dynamic array? ===


Dynamic arrays grow to fit the number of elements.
According to SmkViper:


To create an empty dynamic array, pass <code>0</code> as the size.
<pre>
 
Arrays are now dynamic. To create an empty array, pass 0 as the size. You are
<code>
now allowed to pass in a variable or calculation for an array size, and you can
ObjectReference[] dynamicArray = new ObjectReference[0]
call add and remove on the array to add and remove items.
</code>
</pre>
 
Also:
 
* You can pass in a variable or calculation for the array size.
* You can call <code>Add()</code> and <code>Remove()</code> on the array to add and remove items.


=== How do I create key-value pairs? ===
=== How do I create key-value pairs? ===
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=== Can CallFunction() be used for reflection? ===
=== Can CallFunction() be used for reflection? ===
According to SmkViper:


<pre>
<pre>
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=== How do I use custom events instead of CallFunction()? ===
=== How do I use custom events instead of CallFunction()? ===
According to SmkViper:


<pre>
<pre>

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