Difference between revisions of "PickPocket Event"
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Scrivener07 (talk | contribs) (Added page to story manager category, a very loney category..) |
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[[Category: Story Manager]] | |||
Event triggered when the Player pickpockets an NPC. | Event triggered when the Player pickpockets an NPC. | ||
Latest revision as of 15:28, 7 January 2024
Event triggered when the Player pickpockets an NPC.
Event Data[edit | edit source]
- Target: The NPC that was pickpocketed.
- GetIsID: The ID of the pickpocketed object
- GetValue: The value of the pickpocketed object
- HasKeyword: If the pickpocketed object has a specified keyword.
- IsInList: If the pickpocketed object is in a specified formlist.
- Success: If the player succeeded in pickpocketing the NPC without being detected.