PickPocket Event
Revision as of 15:28, 7 January 2024 by Scrivener07 (talk | contribs) (Added page to story manager category, a very loney category..)
Event triggered when the Player pickpockets an NPC.
Event Data[edit | edit source]
- Target: The NPC that was pickpocketed.
- GetIsID: The ID of the pickpocketed object
- GetValue: The value of the pickpocketed object
- HasKeyword: If the pickpocketed object has a specified keyword.
- IsInList: If the pickpocketed object is in a specified formlist.
- Success: If the player succeeded in pickpocketing the NPC without being detected.