Difference between revisions of "PipboyMenu"

1,209 bytes added ,  21:39, 8 March 2020
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The '''Pipboy Menu''' is one of the primary menus used to interact with Fallout 4.
The '''Pipboy Menu''' is one of the primary menus used to interact with [[Fallout 4]].
 
== AS3 ==
* <code>var Header_mc:Pipboy_Header</code>
* <code>var BottomBar_mc:Pipboy_BottomBar</code>
* <code>var ButtonHintBar_mc:BSButtonHintBar</code>
* <code>var BGSCodeObj:Object</code>
* <code>var DataObj:Pipboy_DataObj</code>
* <code>var READ_ONLY_WARNING_NONE = 0</code>
* <code>var READ_ONLY_WARNING_DEFAULT = 1</code>
* <code>var READ_ONLY_WARNING_OFFLINE = 2</code>
* <code>var READ_ONLY_WARNING_DEMO = 3</code>
* <code>function get CurrentPage():PipboyPage</code>
* <code>function onCodeObjCreate():*</code>
* <code>function onCodeObjDestruction():*</code>
* <code>function InvalidateData():void</code>
* <code>function InvalidatePartialData(param1:uint):*</code>
* <code>function ProcessUserEvent(param1:String, param2:Boolean):Boolean</code>
* <code>function gotoNextPage():*</code>
* <code>function gotoPrevPage():*</code>
* <code>function TryToSetPage(param1:uint):*</code>
* <code>function gotoNextTab():*</code>
* <code>function gotoPrevTab():*</code>
* <code>function TryToSetTab(param1:uint):*</code>
* <code>function onRightThumbstickInput(param1:uint):*</code>
* <code>function onMobileBackButtonPressed():void</code>
* <code>function onMobileItemPress(param1:Event):void</code>


==== BGSCodeObj ====
==== BGSCodeObj ====
* <code>PlaySound</code> <code>0</code>
* <code>PlaySound(name:String):void</code>
* <code>PlaySmallTransition</code> <code>1</code>
* <code>PlaySmallTransition</code> <code>1</code>
* <code>PopulatePipboyInfoObj</code> <code>2</code>
* <code>PopulatePipboyInfoObj</code> <code>2</code>
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