RegisterForRadiationDamageEvent - ScriptObject
Revision as of 12:29, 3 December 2015 by imported>Plplecuyer
Member of: ScriptObject
Registers this script to receive a single OnRadiationDamage event from the target.
Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.
SyntaxEdit
Function RegisterForRadiationDamageEvent(ScriptObject akTarget) native
ParametersEdit
- akTarget: The Actor, ReferenceAlias or RefCollectionAlias that is taking radiation damage.
Return ValueEdit
None
ExamplesEdit
; Register for when the player takes radiation damage
RegisterForRadiationDamageEvent(Game.GetPlayer())
NotesEdit
- Registration is removed after the first radiation damage received. You have to re-register to get another event.
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.