RegisterForRadiationDamageEvent - ScriptObject

Revision as of 12:29, 3 December 2015 by imported>Plplecuyer
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Member of: ScriptObject

Registers this script to receive a single OnRadiationDamage event from the target.

Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.

SyntaxEdit

Function RegisterForRadiationDamageEvent(ScriptObject akTarget) native

ParametersEdit

Return ValueEdit

None

ExamplesEdit

; Register for when the player takes radiation damage
RegisterForRadiationDamageEvent(Game.GetPlayer())

NotesEdit

  • Registration is removed after the first radiation damage received. You have to re-register to get another event.
  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See AlsoEdit