UnregisterForRadiationDamageEvent - ScriptObject
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Member of: ScriptObject
Unregisters this script from a OnRadiationDamage event from the target.
Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it separately.
Syntax[edit | edit source]
Function UnregisterForRadiationDamageEvent(ScriptObject akTarget) native
Parameters[edit | edit source]
- akTarget: The Actor, ReferenceAlias or RefCollectionAlias that is taking radiation damage.
Return Value[edit | edit source]
None
Examples[edit | edit source]
; We no longer care about the player taking radiation damage
UnregisterForRadiationDamageEvent(Game.GetPlayer())
Notes[edit | edit source]
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.