Category:Non-Delayed Native Functions
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This lists all functions in Papyrus that do not have to sync with the game's framerate in order to execute, and so, in general, will execute faster than "normal" native functions. Non-native functions are never synced to the game's framerate, and will always operate in this manner.
Note that if a function in this list is also latent, then it will still take time to execute, but it will dispatch immediately.
Pages in category "Non-Delayed Native Functions"
The following 163 pages are in this category, out of 163 total.
A
C
- CallFunction - ScriptObject
- CallFunctionNoWait - ScriptObject
- CallGlobalFunction - Utility
- CallGlobalFunctionNoWait - Utility
- CancelTimer - ScriptObject
- CancelTimerGameTime - ScriptObject
- CanProduceForWorkshop - ObjectReference
- Cast - Scroll
- Cast - Spell
- CastAs - ScriptObject
- Ceiling - Math
- Clear - LocationAlias
- Clear - ReferenceAlias
- ClearDestruction - ObjectReference
- CloseUserLog - Debug
- Cos - Math
D
F
G
- GetActorRefOwner - ObjectReference
- GetAggressionAV - Game
- GetAgilityAV - Game
- GetAt - RefCollectionAlias
- GetBaseValue - ObjectReference
- GetCharismaAV - Game
- GetConfidenceAV - Game
- GetConfigName - Debug
- GetContainer - ObjectReference
- GetCount - RefCollectionAlias
- GetDifficulty - Game
- GetEnduranceAV - Game
- GetForm - Game
- GetFormFromFile - Game
- GetFormID - Form
- GetHealthAV - Game
- GetIntelligenceAV - Game
- GetKeywordData - Location
- GetLevelExact - ActorBase
- GetLocation - LocationAlias
- GetLuckAV - Game
- GetOwningQuest - Alias
- GetPerceptionAV - Game
- GetPlatformName - Debug
- GetPlayer - Game
- GetPluginVersion - F4SE
- GetPropertyValue - ScriptObject
- GetRadioFrequency - ObjectReference
- GetRadioVolume - ObjectReference
- GetReference - ReferenceAlias
- GetStrengthAV - Game
- GetSuspiciousAV - Game
- GetValue - GlobalVariable
- GetValue - ObjectReference
- GetVersion - F4SE
- GetVersionBeta - F4SE
- GetVersionMinor - F4SE
- GetVersionNumber - Debug
- GetVersionRelease - F4SE
- GetXPForLevel - Game
I
R
- RadiansToDegrees - Math
- RegisterForAnimationEvent - ScriptObject
- RegisterForCustomEvent - ScriptObject
- RegisterForDetectionLOSGain - ScriptObject
- RegisterForDetectionLOSLost - ScriptObject
- RegisterForDirectLOSGain - ScriptObject
- RegisterForDirectLOSLost - ScriptObject
- RegisterForDistanceGreaterThanEvent - ScriptObject
- RegisterForDistanceLessThanEvent - ScriptObject
- RegisterForHitEvent - ScriptObject
- RegisterForLooksMenuEvent - ScriptObject
- RegisterForMagicEffectApplyEvent - ScriptObject
- RegisterForMenuOpenCloseEvent - ScriptObject
- RegisterForPlayerSleep - ScriptObject
- RegisterForPlayerTeleport - ScriptObject
- RegisterForPlayerWait - ScriptObject
- RegisterForRadiationDamageEvent - ScriptObject
- RegisterForRemoteEvent - ScriptObject
- RegisterForTrackedStatsEvent - ScriptObject
- RegisterForTutorialEvent - ScriptObject
- RemoteCast - Spell
- RemoveAll - RefCollectionAlias
- RemoveAllInventoryEventFilters - ScriptObject
- RemoveInventoryEventFilter - ScriptObject
- RemoveKeyword - ObjectReference
- RemoveRef - RefCollectionAlias
- ResetKeyword - ObjectReference
S
- SendCustomEvent - ScriptObject
- SetKeywordData - Location
- SetPropertyValue - ScriptObject
- SetPropertyValueNoWait - ScriptObject
- SetRadioFrequency - ObjectReference
- SetRadioOn - ObjectReference
- SetRadioVolume - ObjectReference
- SetValue - GlobalVariable
- ShowPerkVaultBoyOnHUD - Game
- ShowPipboyPlugin - Game
- Sin - Math
- Sqrt - Math
- StartObjectProfiling - Form
- StartScriptProfiling - Debug
- StartStackProfiling - Debug
- StartStackRootProfiling - Debug
- StartTimer - ScriptObject
- StartTimerGameTime - ScriptObject
- StopObjectProfiling - Form
- StopScriptProfiling - Debug
- StopStackProfiling - Debug
- StopStackRootProfiling - Debug
U
- UnregisterForAllCustomEvents - ScriptObject
- UnregisterForAllEvents - ScriptObject
- UnregisterForAllHitEvents - ScriptObject
- UnregisterForAllMagicEffectApplyEvents - ScriptObject
- UnregisterForAllMenuOpenCloseEvents - ScriptObject
- UnregisterForAllRadiationDamageEvents - ScriptObject
- UnregisterForAllRemoteEvents - ScriptObject
- UnregisterForAllTrackedStatsEvents - ScriptObject
- UnregisterForAnimationEvent - ScriptObject
- UnregisterForCustomEvent - ScriptObject
- UnregisterForDistanceEvents - ScriptObject
- UnregisterForHitEvent - ScriptObject
- UnregisterForLooksMenuEvent - ScriptObject
- UnregisterForLOS - ScriptObject
- UnregisterForMagicEffectApplyEvent - ScriptObject
- UnregisterForMenuOpenCloseEvent - ScriptObject
- UnregisterForPlayerSleep - ScriptObject
- UnregisterForPlayerTeleport - ScriptObject
- UnregisterForPlayerWait - ScriptObject
- UnregisterForRadiationDamageEvent - ScriptObject
- UnregisterForRemoteEvent - ScriptObject
- UnregisterForTrackedStatsEvent - ScriptObject
- UnregisterForTutorialEvent - ScriptObject