RegisterForRadiationDamageEvent - ScriptObject

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Member of: ScriptObject

Registers this script to receive a single OnRadiationDamage event from the target.

Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.

Syntax[edit | edit source]

Function RegisterForRadiationDamageEvent(ScriptObject akTarget) native

Parameters[edit | edit source]

Return Value[edit | edit source]

None

Examples[edit | edit source]

; Register for when the player takes radiation damage
RegisterForRadiationDamageEvent(Game.GetPlayer())

Notes[edit | edit source]

  • Registration is removed after the first radiation damage received. You have to re-register to get another event.
  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See Also[edit | edit source]