RegisterForRadiationDamageEvent - ScriptObject
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Member of: ScriptObject
Registers this script to receive a single OnRadiationDamage event from the target.
Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.
Syntax[edit | edit source]
Function RegisterForRadiationDamageEvent(ScriptObject akTarget) native
Parameters[edit | edit source]
- akTarget: The Actor, ReferenceAlias or RefCollectionAlias that is taking radiation damage.
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Register for when the player takes radiation damage
RegisterForRadiationDamageEvent(Game.GetPlayer())
Notes[edit | edit source]
- Registration is removed after the first radiation damage received. You have to re-register to get another event.
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.