CanProduceForWorkshop - ObjectReference
Jump to navigation
Jump to search
Member of: ObjectReference Script
Indicates whether or not the reference can currently produce resources for its Workshop.
Syntax[edit | edit source]
bool Function CanProduceForWorkshop() native
Return Value[edit | edit source]
True if the reference can produce resources, false if not.
Examples[edit | edit source]
; Can MyMutFruit currently produce resources?
bool bcanProduce = MyMutFruit.CanProduceForWorkshop()
Notes[edit | edit source]
CanProduceForWorkshop is true by default. The following will cause a reference to NOT be able to produce:
- An object requires power (has the WorkshopCanBePowered keyword), but is not powered.
- An object is destroyed.
- An object requires an actor (has the WorkshopWorkObject keyword), but has no actor assigned (meaning it is not owned by an actor), OR the assigned actor is wounded (actor value WorkshopActorWounded > 0) or dead.
This is only valid if the workshop is currently loaded. Calling this on unloaded objects or an unloaded workshop will produce invalid results.