StartScriptProfiling - Debug

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Member of: Debug Script

Starts profiling a single Papyrus script. Child and parent scripts are not profiled.

Syntax[edit | edit source]

Function StartScriptProfiling(string asScriptName) native global debugOnly

Parameters[edit | edit source]

  • asScriptName: The name of the script to start profiling.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Starts profiling "MySlowScript"
Debug.StartScriptProfiling("MySlowScript")

Notes[edit | edit source]

  • Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1.
  • The profile files are stored in "<documents>/My Games/Fallout4/Logs/Script/Profiling".
  • This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc).
  • If the script is already profiled nothing will change.
  • Profiling requests are not saved and will be reset if you load a save game.

See Also[edit | edit source]