ReloadScript
Revision as of 23:09, 21 July 2016 by imported>Kicoax (Added namespace info)
Reloads the specified Papyrus script, which the game will immediately start using.
Syntax[edit | edit source]
ReloadScript <script>
Parameters[edit | edit source]
- Script: The script to reload.
Examples[edit | edit source]
ReloadScript MQ101Script ReloadScript "SomeNamespace:SomeScript"
Notes[edit | edit source]
This behaves as if you had saved your game, quit, made your changes to the script, and then re-loaded your save. Except without actually requiring you to do all that. As such, it follows the same rules that the save/load system does.
In order to specify a script with a namespace, you must surround the script in quotes.