ReverseConveyorBelt - ObjectReference

From the Fallout4 CreationKit Wiki
Revision as of 11:50, 18 March 2016 by imported>Arthmoor (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Sets a conveyor belt reverse state. == Syntax == <source lang="papyrus"> Function Revers...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: ObjectReference Script

Sets a conveyor belt reverse state.

Syntax[edit | edit source]

Function ReverseConveyorBelt( bool abReverse = true ) native

Parameters[edit | edit source]

  • abReverse: Desired Reverse state of the belt.
    • Default: True

Return Value[edit | edit source]

None

Examples[edit | edit source]

Event OnActivate(ObjectReference aSource)
  Self.ReverseConveyorBelt(true);
EndEvent

Notes[edit | edit source]

  • This fails gracefully. If no conveyor belt exists on the object it does nothing. No results are returned.

See Also[edit | edit source]