SetAlpha - Actor

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Revision as of 16:08, 21 September 2010 by imported>Plplecuyer (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Actor Script Sets this actor's alpha value, optionally fading them to that value rather then popping. == Syntax…')
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Member of: Actor Script

Sets this actor's alpha value, optionally fading them to that value rather then popping.

Syntax[edit | edit source]

Function SetAlpha(float afTargetAlpha, bool abFade = false) native

Parameters[edit | edit source]

  • afTargetAlpha: The target alpha value, clamped to the 0 to 1 range. 0 is completely transparent, 1 is completely visible.
  • abFade: If true, the actor will fade over time - otherwise they will pop to the value.
    • Default: False

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Pop the ghost to half-transparent
Ghost.SetAlpha(0.5)


; Fade the ghost to mostly visible
Ghost.SetAlpha(0.9, true)

Notes[edit | edit source]

The player cannot be faded completely out and will always remain partially visible.

See Also[edit | edit source]