Difference between revisions of "Sound Descriptor"
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imported>Qazaaq m |
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*'''Descriptor Type:''' | *'''Descriptor Type:''' | ||
*'''Notes:''' | *'''Notes:''' | ||
*'''Auditioning'' | *'''Auditioning''' | ||
**'''Play:''' | **'''Play:''' | ||
**'''Stop:''' | **'''Stop:''' | ||
Line 32: | Line 32: | ||
**'''dB Variance:''' | **'''dB Variance:''' | ||
**{{Template:Editor:Property:Priority}} | **{{Template:Editor:Property:Priority}} | ||
**'''Alternate For | **'''Alternate For:''' | ||
**'''Monitor Sends''' | **'''Monitor Sends''' | ||
***'''Small Rumble''' | ***'''Small Rumble:''' | ||
***'''Big Rumble''' | ***'''Big Rumble:''' | ||
***'''Sidechain''' | ***'''Sidechain:''' | ||
*{{Template:Editor:Property:Conditions}} | *{{Template:Editor:Property:Conditions}} | ||
{{ClearFloats}} | {{ClearFloats}} |
Revision as of 02:03, 2 November 2017
Type: SNDR
Papyrus: Sound Script
The Sound Descriptor object is found within the Object Window under the Audio Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Descriptor Type:
- Notes:
- Auditioning
- Play:
- Stop:
- Distance:
Standard
- Sound
- Category:
- Output Model:
- Conditions:
- Static Attenuation (dB):
- Looping
- None:
- Loop:
- Envelope Fast:
- Envelope Slow:
- % Frequency Shift:
- % Frequency Variance:
- dB Variance:
- Priority: Controls the precedence for this object.
- Alternate For:
- Monitor Sends
- Small Rumble:
- Big Rumble:
- Sidechain:
- Conditions: The Conditions must be met.
Compound
- Descriptors:
- Add:
- Remove:
AutoWeapon
- Rates of Fire:
- Base Descriptor:
- RoF (RPM):
- File: