Difference between revisions of "Talk:Object Mod"

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imported>Qazaaq
(Created page with "The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--~~~~")
 
imported>Google12
m (Provided evidence on what happens when multiple mod associations are provided.)
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The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-17T21:20:39 (EDT)
The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-07-17T21:20:39 (EDT)
Regarding Target Object Mod Association Keywords.  I added the information regarding what happens when multiple keywords are provided based on the following observation.  I had an OMOD targeted to a piece of lite armor and it worked fine.  I later added a second keyword for heavy armor, hoping it would make the mod available to both but instead, it became available to neither.  I removed the lite keyword, which made then item available to the heavy armor and applied the omod to the heavy armor.  I think re-applied the lite keyword.  In game, the mod remained attached to my heavy armor but when i checked in the workbench, it was grayed out (meaning it was no longer available).  [[User:Bug64]] 2017-01-08

Revision as of 11:20, 8 January 2017

The editor dialog image has a non-neutral background. Should be fully cropped or the creation kit background color.--Scrivener07 (talk) 2016-07-17T21:20:39 (EDT)

Regarding Target Object Mod Association Keywords. I added the information regarding what happens when multiple keywords are provided based on the following observation. I had an OMOD targeted to a piece of lite armor and it worked fine. I later added a second keyword for heavy armor, hoping it would make the mod available to both but instead, it became available to neither. I removed the lite keyword, which made then item available to the heavy armor and applied the omod to the heavy armor. I think re-applied the lite keyword. In game, the mod remained attached to my heavy armor but when i checked in the workbench, it was grayed out (meaning it was no longer available). User:Bug64 2017-01-08