Difference between revisions of "Template:INI:Papyrus:sAdditionalImports"

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(Created page with "<onlyinclude> === sAdditionalImports === * '''Default''': <Code>"$(source);.\Data\Scripts\Source\Base"</Code> This setting is a list of additional folders that the editor and...")
 
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<onlyinclude>
<onlyinclude>
=== sAdditionalImports ===
== sAdditionalImports ==
* '''Default''': <Code>"$(source);.\Data\Scripts\Source\Base"</Code>
* '''Default:''' <Code>"$(source);.\Data\Scripts\Source\Base"</Code>


This setting is a list of additional folders that the editor and compiler should use.
This setting is a list of additional folders that the editor and compiler should use.
The folders are separated by semicolons, and will be used in left-to-right order.
The folders are separated by semicolons, and will be used in left-to-right order.
Any listed import folders on the left will override import folders on the right.
Any listed import folders on the left will override import folders on the right.
The order of imports may be verified by looking at the import list within the script tab of the [[Preference Window]].
Like the source folder, paths may be absolute or relative to the editor's installation directory.


A special variable called <Code>$(source)</Code> may be specifed to indicate the value of <Code>sScriptSourceFolder</Code> should be used.
A special variable called <Code>$(source)</Code> may be specified to indicate where the value of <Code>[[:Category:CreationKit.ini#sScriptSourceFolder|sScriptSourceFolder]]</Code> should be used.
The order of imports may be verifed by looking at the import list within the script tab of the [[Preference Window]].
Like the source folder, paths may be absolute or relative to the editor's isntallation directory.


'''Examples'''
'''Examples'''
<source lang="ini">
<source lang="ini">
; Include a "base" folder containing all original game scripts, let DLC1 override it, and then finally override both with the source folder:
; Include a "base" folder containing all original game scripts, let DLC01 override it, and then finally override both with the source folder:
sAdditionalImports="$(Source);Data/Scripts/Source/DLC01;Data/Scripts/Source/Base"
sAdditionalImports="$(Source);Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"
</Source>
</Source>
<BR>
<BR>
<source lang="ini">
<source lang="ini">
; Include all DLC imports.
; Include all DLC imports.
sAdditionalImports="$(Source);.\Data\Script\Source\DLC06;.\Data\Script\Source\DLC05;.\Data\Script\Source\DLC04;.\Data\Script\Source\DLC03;.\Data\Script\Source\DLC02;.\Data\Script\Source\DLC01;.\Data\Script\Source\Base"
sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"
</Source>
</Source>
</onlyinclude>
</onlyinclude>




[[Category:Editor Configurations]]
[[Category:CreationKit.ini]]
[[Category:Papyrus Configurations]]

Latest revision as of 19:49, 7 March 2020

sAdditionalImports[edit source]

  • Default: "$(source);.\Data\Scripts\Source\Base"

This setting is a list of additional folders that the editor and compiler should use. The folders are separated by semicolons, and will be used in left-to-right order. Any listed import folders on the left will override import folders on the right. The order of imports may be verified by looking at the import list within the script tab of the Preference Window. Like the source folder, paths may be absolute or relative to the editor's installation directory.

A special variable called $(source) may be specified to indicate where the value of sScriptSourceFolder should be used.

Examples

; Include a "base" folder containing all original game scripts, let DLC01 override it, and then finally override both with the source folder:
sAdditionalImports="$(Source);Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"


; Include all DLC imports.
sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"