Difference between revisions of "Texture File"
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'''File Extension:''' <code>.dds</code> | '''File Extension:''' <code>.dds</code> | ||
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==Tooling== | ==Tooling== | ||
*[[ | *[[Paint.Net]] | ||
*[[GIMP]] | *[[GIMP]] | ||
*[[Adobe Photoshop]] | *[[Adobe Photoshop]] | ||
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== See Also == | == See Also == | ||
*[[Model File]] | |||
*[[:Category:Game_Files|Game Files Category]] | *[[:Category:Game_Files|Game Files Category]] | ||
*[https://en.wikipedia.org/wiki/DirectDraw_Surface Wikipedia DirectDraw Surface] | *[https://en.wikipedia.org/wiki/DirectDraw_Surface Wikipedia DirectDraw Surface] | ||
*[https://developer.nvidia.com/legacy-texture-tools NVIDIA Legacy Texture Tools] | |||
[[Category:Editor Reference]] | |||
[[Category:Game Files]] |
Revision as of 05:45, 3 December 2018
File Extension: .dds
The texture files are a Microsoft format called Direct Draw Surface which are images that can be rendered with a Model File or as is. The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.
Tooling
- Paint.Net
- GIMP
- Adobe Photoshop
- There are other software projects that provide tooling for working texture files.