Difference between revisions of "Texture File"

267 bytes added ,  22:39, 20 August 2019
m
no edit summary
imported>Qazaaq
(changed tool link)
imported>Mofakin
m
Line 3: Line 3:
The texture files are a Microsoft format called '''D'''irect '''D'''raw '''S'''urface which are images that can be rendered with a [[Model File]] or as is.  
The texture files are a Microsoft format called '''D'''irect '''D'''raw '''S'''urface which are images that can be rendered with a [[Model File]] or as is.  
The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.
The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs.
Intel Texture Works is required to correctly save Fallout 4's DDS files.
For diffuse textures (_d), use BC1 or DXT1
For normal textures (_n), use normal mode BC5, with inverted y (inverted Green channel)
For specular textures (_s), use normal mode as well in BC5.


==Tooling==
==Tooling==
Anonymous user