Difference between revisions of "Texture File"
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The texture files are a Microsoft format called '''D'''irect '''D'''raw '''S'''urface which are images that can be rendered with a [[Model File]] or as is. | The texture files are a Microsoft format called '''D'''irect '''D'''raw '''S'''urface which are images that can be rendered with a [[Model File]] or as is. | ||
The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs. | The texture file DDS format is used for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm which can be decompressed in hardware by GPUs. | ||
Intel Texture Works is required to correctly save Fallout 4's DDS files. | |||
For diffuse textures (_d), use BC1 or DXT1 | |||
For normal textures (_n), use normal mode BC5, with inverted y (inverted Green channel) | |||
For specular textures (_s), use normal mode as well in BC5. | |||
==Tooling== | ==Tooling== |