UnregisterForRadiationDamageEvent - ScriptObject

Revision as of 12:35, 3 December 2015 by imported>Plplecuyer
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Member of: ScriptObject

Unregisters this script from a OnRadiationDamage event from the target.

Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it separately.

SyntaxEdit

Function UnregisterForRadiationDamageEvent(ScriptObject akTarget) native

ParametersEdit

Return ValueEdit

None

ExamplesEdit

; We no longer care about the player taking radiation damage
UnregisterForRadiationDamageEvent(Game.GetPlayer())

NotesEdit

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See AlsoEdit