UnregisterForRadiationDamageEvent - ScriptObject
Member of: ScriptObject
Unregisters this script from a OnRadiationDamage event from the target.
Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it separately.
SyntaxEdit
Function UnregisterForRadiationDamageEvent(ScriptObject akTarget) native
ParametersEdit
- akTarget: The Actor, ReferenceAlias or RefCollectionAlias that is taking radiation damage.
Return ValueEdit
None
ExamplesEdit
; We no longer care about the player taking radiation damage
UnregisterForRadiationDamageEvent(Game.GetPlayer())
NotesEdit
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.