imported>Qazaaq |
imported>Qazaaq |
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| These are my notes and findings about Actionscript 3 & Scaleform in Fallout 4. | | These are my notes and findings about Actionscript 3 & Scaleform in Fallout 4. |
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| ==== Code Object ====
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| It is a good idea to wrap calls to the F4SE code object in a Try/Catch block.
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| * <code>AllowTextInput : Function(allow:Boolean):void</code>
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| * <code>GetMembers : Function():void</code>
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| * <code>CallFunctionNoWait : Function():void</code>
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| * <code>SendExternalEvent : Function(eventName:String, *...):void</code> Only the event name is required.
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| * <code>GetDirectoryListing : Function(path:String, match:String, recursive:Boolean):Array</code> Recursive may be an optional argument.
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| * <code>MountImage : Function(menuName:String, mountPath:String, mountName:String):void</code>
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| * <code>UnmountImage : Function(menuName:String, mountPath:String):void</code>
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| * <code>plugins : Array</code>
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| ** <code>f4mcm : [Object]</code>
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| * <code>version : [Object]</code>
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| ** <code>releaseIdx : Number</code>
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| ** <code>minor : Number</code>
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| ** <code>major : Number</code>
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| ** <code>beta : Number</code>
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| == ExamineMenu == | | == ExamineMenu == |