Difference between revisions of "User talk:Lisselli"

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imported>Tania
imported>Tania
Line 5: Line 5:
*'''ID:''' Unique indentifier for this form.
*'''ID:''' Unique indentifier for this form.
*'''Name:''' Display name.
*'''Name:''' Display name.
*'''Weight:''' Not used?
*'''Weight:'''  
*'''Encumbrance:''' Not used?
*'''Encumbrance:'''  
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
*'''Random Anim Start:'''  
*'''Obstacle:''' If this container dynamically cuts navmesh.
*'''Obstacle:''' If this container dynamically cuts navmesh.
*'''Respawns:''' If this container respawns/resets with the cell.
*'''Respawns:''' If this container respawns/resets with the cell.
*'''Show Owner:''' Unknown use
*'''Show Owner:'''  
*'''Model:''' Displays the model for this object.
*'''Model:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
**'''Edit:''' Chooses the model for this object.

Revision as of 06:12, 20 April 2017

THIS IS A PSEUDO-TEMPLATE FOR THE CONTAINER PAGE I WILL MAKE.

Container Dialog

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Weight:
  • Encumbrance:
  • Random Anim Start:
  • Obstacle: If this container dynamically cuts navmesh.
  • Respawns: If this container respawns/resets with the cell.
  • Show Owner:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructable.

NavMesh Generation Import Option

Sets how the object interacts with navmesh generation.

  • Collision Geometry: Generated Navmesh will test against the collision of the object.
  • Bounding Box: Generated Navmesh will test against the bounding box of the object.
  • Filter: Generated Navmesh will ignore the object completely.
  • Ground: Generated Navmesh will treat the object like it is part of the ground.

Sounds

  • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
  • Open: Selects the sound that plays when opened.
  • Close: Selects the sound that plays when closed.
  • Forced Loc Ref Type:
  • Native Terminal: Select the terminal linked to this container.

Keywords

Lists all the keywords that will be associated with this container.

Contains Only

Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.

Item List

Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.

  • Object: Editor ID of the object to add to the container.
  • Count: Quantity of the particular object found in the container.
  • Health %:
  • Owner: Each item in the container can belong to an NPC or Faction.
    • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
    • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
    • Global Variable: Not used.
    • Required Rank: The minimum faction rank necessary to act as an owner of this object.
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
    • Preview Level: Sets the character level for the preview.

Papyrus Scripts

A list of all the scripts attached to this container.

Actor Values

List of actor values that will be associated with this container.

  • Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
  • Amount: Current value of this actor value?