User talk:Lisselli
THIS IS A PSEUDO-TEMPLATE FOR THE CONTAINER PAGE I WILL MAKE.
Container Dialog
- ID: Unique indentifier for this form.
- Name: Display name.
- Weight:
- Encumbrance:
- Random Anim Start:
- Obstacle: If this container dynamically cuts navmesh.
- Respawns: If this container respawns/resets with the cell.
- Show Owner:
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Add Destruction Data: Sets the damage states if an object is destructable.
Sets how the object interacts with navmesh generation.
- Collision Geometry: Generated Navmesh will test against the collision of the object.
- Bounding Box: Generated Navmesh will test against the bounding box of the object.
- Filter: Generated Navmesh will ignore the object completely.
- Ground: Generated Navmesh will treat the object like it is part of the ground.
Sounds
- Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
- Open: Selects the sound that plays when opened.
- Close: Selects the sound that plays when closed.
- Forced Loc Ref Type:
- Native Terminal: Select the terminal linked to this container.
Keywords
Lists all the keywords that will be associated with this container.
Contains Only
Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.
Item List
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
- Object: Editor ID of the object to add to the container.
- Count: Quantity of the particular object found in the container.
- Health %:
- Owner: Each item in the container can belong to an NPC or Faction.
- NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
- Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
- Global Variable: Not used.
- Required Rank: The minimum faction rank necessary to act as an owner of this object.
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
- Preview Level: Sets the character level for the preview.
Papyrus Scripts
A list of all the scripts attached to this container.
Actor Values
List of actor values that will be associated with this container.
- Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
- Amount: Current value of this actor value?
Contributions
Thanks for your Container contributions. I changed a few things to match the page style we had going. I also moved your editor image url to follow the running scheme of [EDITOROBJECT_Editor.png]. Script pages follow [SCRIPTOBJECT Script] and [MEMBERNAME - SCRIPTOBJECT] for script members. Editor object pages are simply their in editor name [EDITOROBJECT]. Do you have any feedback for how any of the pages are styled or organized? Most of the editor reference was restored by a few of us so the exact presentation just kind of happened with room to improve. Scrivener07 (talk) 2017-04-20T14:13:05 (EDT)
- I don't have any feedback regarding the styles, all the current pages look fine to me. I didn't know there was a specific way of styling pages on this wiki. The style I used was mostly borrowed from the Container page over at the Skyrim wiki, and I added in the things unique to Fallout 4. If that's how it should look, then I'll be sure to make future pages with that kind of style - no problem. It was strange that the page did not exist as I was working on a container in the CK and thought "well, I'll make the page since I'm working with the form." I didn't know what category to put it under other than Editor Reference. Lisselli (talk) 2017-04-21T00:31:49 (EDT)