Difference between revisions of "Version Control"

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During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content.
During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content.
The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]].
The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]].
The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of a multiple child plugins into a single master plugin.
The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of multiple child plugins into a single master plugin.
Using the ''version control'' system is essential to working on team projects.
Using the ''version control'' system is essential to working on team projects.


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