Difference between revisions of "Version Control"
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During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content. | During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content. | ||
The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]]. | The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]]. | ||
The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of | The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of multiple child plugins into a single master plugin. | ||
Using the ''version control'' system is essential to working on team projects. | Using the ''version control'' system is essential to working on team projects. | ||