Difference between revisions of "Version Control"

Jump to navigation Jump to search
2 bytes removed ,  00:47, 31 August 2019
m
no edit summary
imported>Qazaaq
(added supporting pages)
imported>Qazaaq
m
 
Line 4: Line 4:
During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content.
During production of [[Fallout 4]], the team at Bethesda used ''version control'' as a way to manage multiple artists, producers, designers, and programmers all working together on the same content.
The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]].
The [[Creation Kit]] ''version control'' system is also capable of providing intergrations with conventional source control managers such as [[Perforce]] or [[Git]].
The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of a multiple child plugins into a single master plugin.
The primary way the [[Creation Kit]] provides ''version control'' is by merging the contents of multiple child plugins into a single master plugin.
Using the ''version control'' system is essential to working on team projects.
Using the ''version control'' system is essential to working on team projects.


Anonymous user

Navigation menu